I am currently a software development freelancer.
I am currently working on testing related development, and I have 18 years of experience!
This is the first time when I started making games in 2013.
I used the Opensource game engine that supports Cross-Platform libGDX (https://libgdx.badlogicgames.com/).
The main reason I chose libGDX was because it supports Cross-Platform, so I was able to test it in Windows environment while developing.
I do not need to use the slow emulator of Android.
I remember that I was very impressed with the way Android runs in a Windows environment without any work.
Then, in March 2015, I received an article saying that Unity (https://unity3d.com) was provided free of charge.
I started studying Unity at the end of 2015 and made my first game in June of 2016.
- First game: Follow Me
This is an arcade side-scrolling game.
The operation method should adjust the Leader bird by touching the button.
The goal of the game is to fly as many birds as possible to their destination.
This game failed to launch.
It was a game that I made while learning so the touch sense control failed.
Also, the effect was not gorgeous, so I could not give the game a fun factor.
However, it means that I have tried to improve the understanding of Unity engine and the game with the feeling of ink painting.
- Launch "Jumping Frog - Leaf Cleaner" to Android
The Jumping Frog (https://play.google.com/store/apps/details?id=com.kimssoft.jumpingfrog) is a puzzle game using a brush stroke.
The goal of the game is to get the frog to the destination with all the leaves removed.
As the genre of the game is a puzzle, I am not expected that it would be downloaded to many users.
Nonetheless, the reason I chose the puzzle genre was in character design.
I was so hard and time consuming to draw a picture.
So what I thought was a tile-based puzzle game.
The tile-based puzzle game only seems to be able to reuse tiles on all stages after only a few types of tiles.
Fortunately, the forecast was right, and the time spent on the picture was reduced a lot.
But a few downloads.
Of the 250 downloads currently available, 50 are acquaintances and the remaining 200 are paid advertisers.
Eventually, the number of downloads of the first game was disappointing.
If I am looking for meaning, it is my first release and I have created all the features that I want to create.
I used Unity's IAP library to add items to the item purchase function, and also included video ads using Unity Ads.
Admob ads were also attached for banner and full screen ads.
I also released both free and paid games.
- Second launch "Jumping Frog - Dark River" to Android
Jumping Frog - Dark River (https://play.google.com/store/apps/details?id=com.kimssoft.jumpingfrog.darkriver.free) is a memory game.
The goal of the game is to avoid the obstacles (Tornado) in the dark river and reach the target point.
From "Jumping Frog - Dark River", I began to add a subtitle to the game.
The original title of "Jumping Frog - Leaf Cleaner" was just "Jumping Frog".
The second game was based on the theme of a frog, so I added a subtitle.
So I added a sub-title "Leaf Cleaner" to the first game.
You would have expected.
I was so hard to paint again that I had to find a way to recycle the design of the first game.
And I decided to make a second game with the idea of making a game with the Jumping Frog series.
The "Dark River" was better than the "Leaf Cleaner".
Within a few days of starting the ad, the number of downloads reached 450.
Download Country Rankings is Iraq -> Mongolia -> Bangladesh.
The "Dark River" and "Leaf Cleaner" spent $ 50 each on advertising campaigns on Google Play.
The "Dark River" then had twice as many downloads as the "Leaf Cleaner".
I do not know why the "Dark River" has twice as many downloads recorded.
However, I guess the game icon seems to be more obvious.
I am currently preparing for the Jumping Frog 3 and this time I am trying to make a game out of the puzzle genre.
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